Fractal Terrain
We as a group decided to attempt to create procedurally generated terrain using both the Perlin Noise and diamond square methods. Detailed Report.
Members:
Evan Morgan: MSc Virtual & Augmented Mixed Realities
Achal Sharma: MSc Computer Games Programming
Sreyash Rajalingam Ananth: MSc Computer Games Programming
Status | Released |
Platforms | HTML5 |
Author | XYLOTRON |
Genre | Educational |
Made with | Unity |
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